Archive for the 'games' Category

Designers: FPO PLZKTHX

There has been a design related tempest in a pisspot on gaming websites recently, making fun of (and in some idiotic cases being outraged by) Capcom’s Okami Wii Cover artwork oopsie. This post by GayGamer sums it up:

Wow, I can’t believe I didn’t notice this when it happened. Recently, it was “discovered” that the Okami Wii cover art contains an… abnormality. Amaterasu is barking a translucent IGN watermark. Yep, that’s right, they stole their own artwork off IGN’s web page. I guess the cover art staff could not be bothered to actually use press packs from the original release of the game. (Read More)

As a designer, I am vicariously amused and mortified for Capcom’s agency or design staff. I can’t count the number of times I’ve been rushed to deadline and just grabbed a photo off the web as a placeholder– always with the intention of replacing it with licensed, royalty free, or otherwise appropriate and usable images in before the thing goes out the door to a client. In my case, it usually doesn’t matter much since the contexts are design specs, and either not a final product, or final but web-ui based so any photographic stuff or text will almost always be populated on the fly.

But, you never know what will happen to a document once it’s electronic and not solely in your control. Our team recently put together a tasty little deck that was only intended to help communicate what we were working on one-on-one, with other folks internally. So tasty, in fact, that it was passed up the chain until it became The Presentation used at a Very Public Event. There was a fun, last minute scramble to scrub our once-internal deck of unlicensed art and inside jokes.

In conclusion: Always throw FPO on everything, as a not so subtle reminder to yourself that your work isn’t finished. Make sure you have an alert editor on hand to double check everything before you ship it out the door. And finally, to everyone else: Lighten the hell up.

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love/hate drake’s fortune

My favorite game on the PS3 is Drake’s Fortune: Uncharted. The sound design, graphic design, insanely real animation, and story are really out of this world.

You play Nate Drake, a descendant of Sir Francis Drake. You’re a treasure hunter in search of El Dorado. Lots of fun guns to play with, a partner who actually helps kills people for you, fun puzzles to solve, and a beautiful environment in which to play. Seemingly relatively straight forward, and earth bound… until where I am stuck right now.

For more or less no reason, there’s these effing manimal beasty things with point teeth and 3 toes and bald heads who are infesting (of course) a dark tunnel system in which you’re trapped. You have to solve a mystery while klaxon horns sound and these damn manimal thingies come out of nowhere to rip out your throat.

It’s totally stressing me out. I’m not *scared* of these things, in the sense that I have nightmares about them, but they’re freaky. You can hear them snarl around the corners of your dark tunnel. They run a lot faster than humans. They hunt in packs. If one latches on, you have to shake your controller to get them off of you. THey’re powerful too: you can only sustain two direct slashes before they kill you. Every time they come out, my heart races and my palms get sweaty.

I can only take a few minutes of it at a time because it makes me a bundle of nerves. Not relaxing, not particularly fun at the moment, but its the best damn game I’ve ever played. So much so that while I continue to try to solve this one, I’ve sent 2 other games back to GameFly for their inferior… everything. The animations suck, or the fighting engines are ass backwards, or the sound design or story is stupid. (heavenly sword & frozen planet… awful)

Anyhoo I’m about 3/4 done with this game and another one (Folklore… also awesome, talk about it another time), and am mostly really pleased I decided to buy my PS3.

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